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Mt Doom All Out War Feedback

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Bravo 37
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« on: November 09, 2009, 07:40:56 am »

While the game seemed to go well, there were several issues that did not pan out as planned.  For example, the ability to provide intel throughout the game and confusion about the OPORDS.  Those of you who attended please provide feed back on what you feel needs improvement and a possible solution.  Try to break things down into game planning, operations, props, adminstration etc.

Again thanks for attending and hope to start building the scenarios for next year's game.

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« Reply #1 on: November 09, 2009, 11:07:32 am »

Overall the game was extremely entertaining.Nonstop combat,no breaks,no sleep,and really no winners,lol.The issues  saw were players not knowing where to respawn on the Corona side while the Ariana side was forced to walk repeatedly down a 300 ft angled hill which almost killed me,lol.I actually watched then respawn as close as 30 feet from where they were attacking at the twin towers instead of walking back to their home base which was a little uncool considering they outnumbered us 3-1 but made for a nonstop fight.Communication was also a bit broken down but that was mostly due to the lack of radios.The Mt DOOM field itself was flawless and one of the best I've seen so far,I envy Alabama and curse then for not having one closer!LOL.having several bases and of course that twin tower castle which ROCKED!!!.In my opinion I'd rate the game an 8 out of 10 and would definitely make the 5 hr drive again.
« Last Edit: November 09, 2009, 08:40:45 pm by BARRICADE » Report Spam   Logged

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MatthewTyson
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« Reply #2 on: November 18, 2009, 03:39:14 pm »

Respawns: Having to walk down that huge freakin hill (corona side) to get to our base was really, really retarded. IMO there needs to be dynamic respawn points relative to the current objective so that we can avoid those huge hill climbs. The 5 minute / 5 man respawn system worked, when it was used. Might be a good idea to actually have an admin at each respawn to monitor this in the future. Or a stopwatch.

Idea: In areas where it's impossible to avoid traveling up and down a hill, there should be checkpoints scattered about with a stopwatch preset to 5 minutes sitting there. When 1 person gets there, he starts the stop watch. If more players get there, they are on the same timer that the first person is, up to a maximum of (3 or 5 people?).

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